FALCON 4 BMS TUTORIAL: NAVIGATION

FALCON-1

FALCON 4 BMS TUTORIAL: NAVIGATION    

In this tutorial we will be going over some of the basic areas of Navigating your F-16.

NAVIGATION BASICS

NOTE:  These tutorials just cover the basic concepts of operating your F-16, for further advanced topics or information, consult the manual or further advanced tutorials.

First, Make sure you are using the Keyboard layout in the controls config instead of BMS.  For the purpose of these tutorials that configuration is what I will be using.

Now, before we take off we need to press the s  key which will cycle to our next Steerpoint which should read 2. 1 is usually the base you are taking off from. In the right MFD zoom out until you see the a O (Steerpoint) in the flight path that is solid. That will be the active Steerpoint.
Now lets get in the air.

 

As you can see in the image above our steer point carrot is telling us that the Steerpoint (2) is off to our right hand side. Also note in the lower right of the HUD that we are [b]32[/b] nm from our current steerpoint which is [b]2[/b]. So I will bank to the right to intercept the steerpoint.

Also notice that our current HUD mod is NAV  (Navigation) mode. More on that later… but that is important when we are flying our Steerpoints as it configures our HUD for specifically Navigating the F-16.

I have turned to intercept Steerpoint 2 in the image above and we are 28 nm from it. We can also see the Steerpoint Box noting the geographic location. Once we are over/near that steerpiont we will need to select the s key to cycle to the next Steerpoint which will be 3 in our case.

You will continue to do this until you reach your target area….. also realize that if you make a target say Steerpoint 14, you will need to cycle all the way up to it and it will give you a barring to the target. This is great for attacking targets that we already know the location of and that are stationary ground targets.

You can see in the right MFD / HSD that we are heading for the active Steerpoint 2 at our 12 o’clock and is solid. My current view range is set to 30 nm and the airfield I just took off from (Steerpoint 1) is at my 6 o’clock. Our F-16 is the blue plane in the center.

 

AUTOPILOT

This autopilot is basic and there is no FMC on the F16. The F-16 will not follow a flight plan, it will follow the active Steerpoint. So you will need to pay attention to where you are at and change the active Steerpoint accordingly. Now let’s climb to say FL150 (15,000 feet) and level off.

Let’s say we are at our intended altitude and our wingman is in place and we have a long flight in front of us. It will be a good time to engage the auto-pilot and go through our systems and monitor the A/A radar for potential threats.

To the left of the left MFD and just below the Master Arm switch we will see 2 switches in the MISC Panel (ROLL HDG SELECT) and ( PITCH HOLD).

Now we want the F-16 to maintain our current altitude and follow the active Steerpoint which is Steerpoint 2.

We need to place the (ROLL HDG SELECT) into the 6 0’clock setting by right clicking on it and then the ( PITCH HOLD) into the 12 o’clock position by left clicking on it. This will keep our F-16 level at the current altitude and following the active Steerpoint. REMEMBER to watch the distance to Steerpoint so you can hit the [b]s[/b] key to switch to the next Steerpoint.

Once you are close to target you will need to move both switches back to the neutral position by doing the opposite of what you did to enable them.

This is just an basic overview to get you in the air and practice getting to your pre-arranged target site.  These are just the basics and always consult the manual for further in-depth information.